March 20, 2006 -- Imagination Technologies, a leader in embedded graphics technology for mobile devices, is showing off the latest content and devices enabled by its PowerVR MBX graphics-core family at The GDC Expo in San Jose from March 22nd-24th 2006.
Imagination Technologies is partnering with the Khronos Group to demonstrate the compelling OpenGL ES and OpenVG content already on PowerVR MBX on booth 1632 at GDC.
Imagination Technologies will also be presenting an insight into optimizing 3D graphics on Texas Instruments’ (TI) OMAP 2420 and 2430 applications processors on Tuesday, March 21, from 5pm to 5:45pm at the Empire Room, Fairmont Hotel, San Jose.
PowerVR MBX enabled OpenGL-ES 1.1 and OpenVG Demonstrations at GDC
- Scaleform VGx technology enabling accelerated Adobe Flash® content
- Accelerated OpenVG User Interface, navigation, SVG and gaming content
- "Vijay Singh Pro Golf 2005" from Gameloft on Sony Ericsson P990
- "Bling my Ride" the latest racing game from Bling Games by Lagardere Active on TI OMAP2420
- "Whiptail Mobile Engine" from Barking Lizards on TI OMAP2420
- "3DMarkMobile06" from Futuremark on Freescale iMX31 Development System
- "Virtual Pompeii" from SpinVector on Dell Axim X50v / X51v
- The Code Monkeys’ extreme sport game "Jump" on Dell Axim X50v / X51v
- Pulse Interactive’s "QuakeMobile" and Expansion Packs on Dell Axim X50v / X51v
- "Tony Hawk's Pro Skater 2 Pocket PC Edition" from Aspyr Media on Dell Axim X50v / X51v
- The latest 3D games content on SKTeletech IM-8300
- HI Corporation's JAVA 3D content inc. "Everybody’s Golf" on FOMA 902 phones
- PowerVR demos on Renesas SH-Mobile3 Development System
The PowerVR gaming platform delivers the performance needed to port console class games onto today's mobile handsets, delivering massive triangle and fill rates along with full 3D features exceeding the OpenGL ES 1.x (PowerVR MBX) and 2.x (PowerVR SGX) standards.
Says Peter McGuinness, director of business development, Imagination Technologies: “PowerVR MBX is a significant step forward for mobile graphics and the de facto standard today. We are delighted that at GDC 2006 we will bring to visitors demonstrations of the latest advanced 3D content from our PowerVR Insider partners. We value our relationships with leading 3D games and middleware developers and proactively support them in the creation of PowerVR-optimised titles for mobile, handheld, PC, and arcade platforms.”
PowerVR Insiders don’t just get access to the highest performance, most widely available gaming platform targeting the most content-capable new 3D handsets. They also get the tools and support required to create or port their content and PowerVR will continue to push the boundaries of features and performance so that games will always look better and play better on a PowerVR platform.
PowerVR’s personalised developer program puts developers directly in touch with PowerVR engineers and makes sure they have the resources needed to produce leading-edge content. The PowerVR SDK includes all the tools, technical documentation, white papers, problem solving tips and tricks, FAQs, and sample programs required to enable advanced mobile 3D.
The PowerVR SDK is available now for OpenGL 1.x for desktop PC (Emulation), Pocket PC (Dell Axim X50v), WinCE 5 (Dell Axim X51v), ARM Versatile Platform (Linux & Symbian), Texas Instruments' OMAP2420/2430 (Linux & Symbian), Freescale iMX31 (Linux).
Developers wishing to target any PowerVR enabled processors can write their 3D code using OpenGL ES on PCs with the PC Emulation SDK, which will allow content to port directly onto their target platforms. For more information see: www.pvrdev.com
Imagination Technologies, one of the world’s top ten IP companies (source: Gartner), provides PowerVR IP to partners including Centrality Communications and Freescale, Intel, Philips, Renesas, Samsung, Sunplus and Texas Instruments.
PowerVR MBX, which exceeds OpenGL ES 1.x requirements, delivers massive triangle and fill rates along with full 3D features such as skinning, FSAA, curved surfaces, per-pixel lighting and texture compression.
PowerVR SGX, the new generation PowerVR shader based graphics and video technology family, is part of the PowerVR Series5 scalable and fully programmable shader graphics and video core family. With state-of-the-art support for 2D and 3D PowerVR SGX has an industry-leading feature set that exceeds OGL 2.0 shader and Microsoft Vertex and Pixel Shader Model 3 requirements.
for more information about GDC.About Imagination Technologies
Imagination Technologies Group plc – a leader in SoC IP – develops, licenses and supplies market-leading graphics, video and display cores, real-time multi-threaded DSP/RISC processors and communication and broadcast technologies for the mobile, consumer, automotive and PC markets. It supplies licensable IP (Intellectual Property) supported by advanced development tools to leading semiconductor and consumer electronics companies worldwide. Imagination Technologies Group plc has its corporate headquarters in the United Kingdom and is publicly traded on the London Stock Exchange (FTSE:IMG). See: www.imgtec.com