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Imagination and Kishonti preview GLBenchmark 2.5 at SIGGRAPH 2011
Vancouver, Canada -- August 9, 2011: Imagination Technologies, a leading multimedia and communications technologies company, and Kishonti Informatics, a trusted benchmarking service provider, are demonstrating publicly, for the first time, a preview of the latest Kishonti GLBenchmark 2.5 benchmark running on some of the latest devices powered by PowerVR graphics at SIGGRAPH 2011.
The demonstration, which focuses on graphics application performance using the OpenGL ES 2.0 API from Khronos, will be demonstrated at Imagination’s booth (#129) running on several devices incorporating Imagination’s PowerVR Series5 and Series5XT multiprocessor graphics acceleration IP cores.
Says Tony King-Smith, VP marketing, Imagination: “As high performance applications platforms offering accelerated OpenGL ES 2.0 based graphics become widespread across more mobile phones, computing devices and games consoles, the need for appropriate, consistent and trusted benchmarks continues to grow across an ever broader spectrum of users throughout the supply chain. Kishonti’s GLBenchmark is one of the key trusted tools relied upon by the industry for comparing and quantifying OpenGL ES 2.0 and 1.1 performance. Imagination has worked extremely closely with Kishonti to help them develop their benchmark tools since the earliest days of their GLBenchmark suite, and we are pleased to help them show their latest benchmarking tools at SIGGRAPH 2011.”
Says Laszlo Kishonti, founder and general manager of Kishonti Informatics: “We are delighted to have the opportunity to demonstrate our forthcoming GLBenchmark 2.5 with our key partner Imagination, the recognized industry leader in embedded and mobile graphics, at SIGGRAPH, the world’s most important graphics conference. Mobile phones, tablets and other embedded devices are becoming by far the highest volume and most widely used platforms for high performance graphics. More than ever before developers, silicon vendors, OEMs, analysts and many others are coming to us to use GLBenchmark tools to analyze and compare solutions. We believe GLBenchmark 2.5 will be a vital tool for the mobile and computing industries to help them quantify and validate graphics performance.”
Editor’s Notes: About GLBenchmark
The GLBenchmark is a suite of tests used by many semiconductor vendors, OEMs and systems developers to measure performance of OpenGL ES 2.0 enabled application platforms. According to Kishonti, GLBenchmark 2.5 has been designed from the ground up to demonstrate and measure the true potential of OpenGL ES 2.0 Hardware. GLBenchmark 2.5 efficiently demonstrates high quality real-time effects including bump, environment and radiance mapping; soft shadows; vertex shader based skinning; automatic levels of detail (LOD); multi-pass deferred rendering; noise textures; ETC1 texture compression; and full screen anti-aliasing. The built-in shader code (GLSL) generator enables real-time performance tuning and de-compositing.
About Kishonti Informatics
Kishonti Informatics is a leading specialist in mobile performance optimization software technologies and a worldwide leader in mobile performance analytics and mobile phone benchmarking. Its performance optimization, software development capabilities and its testing tools and benchmarking services are widely used by wireless network operators, phone manufacturers, game developers and enthusiastic consumers worldwide. See: www.kishontiinformatics.com.
About Imagination Technologies
Imagination Technologies Group plc (LSE:IMG) – a global leader in multimedia and communication technologies – creates and licenses market-leading multimedia IP cores for graphics, video, and display processing, multi-threaded embedded processing/DSP cores and multi-standard communications and connectivity processors. These silicon intellectual property (IP) solutions for systems-on-chip (SoC) are complemented by platform level IP and services, a strong array of software tools and drivers and extensive developer and middleware ecosystems. Target markets include mobile phone, handheld multimedia, home consumer entertainment, mobile and low-power computing, and in-car electronics. Its licensees include many of the leading semiconductor and consumer electronics companies. Imagination has corporate headquarters in the United Kingdom, with sales and R&D offices worldwide. See: www.imgtec.com.
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